//
//  LBBall.h
//  LittleBall
//
//  Created by yy on 11-11-27.
//  Copyright (c) 2011年 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>
//#import "LittleBallGameManagement.h"
//#import "LBPathFinder.h"

//typedef enum 
//{
//    BALL_COLOR_RED = 0,
//    BALL_COLOR_BLUE = 1,
//    BALL_COLOR_GREEN = 2,
//    BALL_COLOR_ORANGE = 3
//}BALL_COLOR;

#define LB_BOMB_LEVEL1_VALUE 10
#define LB_BOMB_LEVEL2_VALUE 100
#define LB_BOMB_LEVEL3_VALUE 1000

@interface LBBomb : NSObject 
{
    UIImageView     *m_imageView;
    
    // 施放坐标
    int             m_row;
    int             m_column;
    
    // 破坏力
    int             m_damage;
}


//-(id)initWithImage:(UIImage *)image atRow:(int)row atColumn:(int)column withColor:(BALL_COLOR)color;
//-(BOOL)ifTheBallIsAtRow:(int)row atColumn:(int)column;
//-(BOOL)ifTheBallIsThisView:(UIView *)view;
//-(BOOL)ifTheBallCoverThePoint:(CGPoint)point;
//
@property (retain) UIImageView *m_imageView;
//@property BOOL m_bSelected;
@property int m_row;
@property int m_column;
//@property BALL_COLOR m_color;
@property int m_damage;

@end